internisus

Videogames—seriously.

The Magic Word

Since the demise of its commercial era circa 1990, interactive fiction, also known as text adventures, managed to survive thanks to development tools such as TADS, Inform, and ADRIFT, and today a thriving community of authors, readers, critics, theorists, software developers, and others continues to output an extraordinary body of high quality, innovative work, displaying a sophistication and artistry that often bears only a passing resemblance to even the greatest Infocom classics—for free. So vast is the breadth of this community, in fact, that it can seem difficult to penetrate, despite a number of helpful and informative websites.

For those who are disinclined for whatever reason to parse out a solution to this particular puzzle, I would like to present a compilation of interactive fiction (IF) titles, the tools necessary to access them, and a wide assortment of documents that are of practical, historical, theoretical, and critical import.

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